ChunkedLOD

Info

This is ChunkedLOD implementation in C# and XNA based on http://tulrich.com/geekstuff/chunklod.html.
The architecture isn't good for XNA but you can always change it, maybe sometime I'll change it myself. If you don't like that chunks are drawn when the texture isn't loaded you can change it in ChunkLod.cs
Download: ChunkedLOD Production
Older implementation for Managed DirectX can be found here

Screenshots

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Not using texture blending

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Using texture blending

images3.jpg
Wireframe mode