GetW() | VPPoint | [inline, virtual] |
GetX() | VPPoint | [inline, virtual] |
GetXY(float &x, float &y) | VPPoint | [inline, virtual] |
GetXYZ(float &x, float &y, float &z) | VPPoint | [inline, virtual] |
GetXYZW(float &x, float &y, float &z, float &w) | VPPoint | [inline, virtual] |
GetXZ(float &x, float &z) | VPPoint | [inline, virtual] |
GetY() | VPPoint | [inline, virtual] |
GetYZ(float &y, float &z) | VPPoint | [inline, virtual] |
GetZ() | VPPoint | [inline, virtual] |
operator *(const float &) | VPVector3D | |
operator *(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator *(float num) | VPPoint3D | |
operator *=(const float &) | VPVector3D | |
operator!=(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator!=(const VPPoint3D &) const | VPPoint3D | |
operator+(VPPoint3D) | VPVector3D | |
operator+(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator+(const VPPoint3D &) const | VPPoint3D | |
operator+=(const VPVector3D &) | VPVector3D | |
operator-(VPPoint3D) | VPVector3D | |
operator-(const VPVector3D &) | VPVector3D | |
operator-() | VPVector3D | |
VPPoint3D::operator-(const VPPoint3D &) const | VPPoint3D | |
operator-=(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator-=(int num) | VPPoint3D | |
operator/(const float &) | VPVector3D | |
operator/=(const float &) | VPVector3D | |
operator<(const VPPoint3D &) const | VPPoint3D | |
operator<=(const VPPoint3D &) const | VPPoint3D | |
operator=(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator=(VPPoint3D p) | VPPoint3D | |
operator==(const VPVector3D &) | VPVector3D | |
VPPoint3D::operator==(const VPPoint3D &) const | VPPoint3D | |
operator>(const VPPoint3D &) const | VPPoint3D | |
operator>=(const VPPoint3D &) const | VPPoint3D | |
SetW(float z) | VPPoint | [inline, virtual] |
SetX(float x) | VPPoint | [inline, virtual] |
SetXY(float x, float y) | VPPoint | [inline, virtual] |
SetXYZ(float x, float y, float z) | VPPoint | [inline, virtual] |
SetXYZW(float x, float y, float z, float w) | VPPoint | [inline, virtual] |
SetXZ(float x, float z) | VPPoint | [inline, virtual] |
SetY(float y) | VPPoint | [inline, virtual] |
SetYZ(float y, float z) | VPPoint | [inline, virtual] |
SetZ(float z) | VPPoint | [inline, virtual] |
vpCrossProduct(const VPVector3D &) | VPVector3D | |
vpDistance(VPPoint3D p1) const | VPPoint3D | |
vpDotProduct(const VPVector3D &) | VPVector3D | |
vpGetPoint(float v[]) const | VPPoint3D | |
vpGetPoint3D(void) const | VPPoint3D | |
vpGetPointAsArray(void) const | VPPoint3D | |
vpGetVector3D(float &xx, float &yy, float &zz) | VPVector3D | |
vpGetVector3D(void) | VPVector3D | |
vpGetVector3DX(void) | VPVector3D | |
vpGetVector3DY(void) | VPVector3D | |
vpGetVector3DZ(void) | VPVector3D | |
vpGetX() const | VPPoint3D | |
vpGetXY(float &xx, float &yy) const | VPPoint3D | |
vpGetXYZ(float &xx, float &yy, float &zz) const | VPPoint3D | |
vpGetXZ(float &xx, float &zz) const | VPPoint3D | |
vpGetY() const | VPPoint3D | |
vpGetYZ(float &yy, float &zz) const | VPPoint3D | |
vpGetZ() const | VPPoint3D | |
vpModule() | VPVector3D | |
vpNormalize() | VPVector3D | |
VPPoint3D() | VPPoint3D | |
VPPoint3D(float xi, float yi, float zi) | VPPoint3D | |
vpSetVector3D(VPPoint3D p) | VPVector3D | |
vpSetVector3D(float xx, float yy, float zz) | VPVector3D | |
vpSetX(float xx) | VPPoint3D | |
vpSetXY(float xx, float yy) | VPPoint3D | |
vpSetXYZ(float xx, float yy, float zz) | VPPoint3D | |
vpSetXZ(float xx, float zz) | VPPoint3D | |
vpSetY(float yy) | VPPoint3D | |
vpSetYZ(float yy, float zz) | VPPoint3D | |
vpSetZ(float zz) | VPPoint3D | |
VPVector3D() | VPVector3D | |
VPVector3D(float xi, float yi, float zi) | VPVector3D | |
VPVector3D(const VPVector3D &) | VPVector3D | |
x | VPPoint3D | |
y | VPPoint3D | |
z | VPPoint3D | |