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vppoint3d.h

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00001 //deprecated
00005 
00006 // ChangeLog is at the implementation file
00007 
00008 #ifndef __VPPOINT3D_H
00009 #define __VPPOINT3D_H
00010 
00011 #include "vppoint.h"
00012 
00025 class VPPoint3D : public VPPoint {
00026     public:
00028         float x;
00029         float y;
00030         float z;
00032         VPPoint3D();
00037         VPPoint3D(float xi, float yi, float zi);
00038 
00039         float vpGetX() const;
00040         float vpGetY() const;
00041         float vpGetZ() const;
00042         void vpGetXY(float &xx, float &yy) const;
00043         void vpGetXZ(float &xx, float &zz) const;
00044         void vpGetYZ(float &yy, float &zz) const;
00045         void vpGetXYZ(float &xx, float &yy, float &zz) const;
00048         VPPoint3D vpGetPoint3D(void) const;
00049 
00051 
00054         float* vpGetPointAsArray(void) const;
00055 
00058         void vpGetPoint(float v[]) const;
00059         void vpSetX(float xx);
00060         void vpSetY(float yy);
00061         void vpSetZ(float zz);
00062         void vpSetXY(float xx, float yy);
00063         void vpSetXZ(float xx, float zz);
00064         void vpSetYZ(float yy, float zz);
00065         void vpSetXYZ(float xx, float yy, float zz);
00071         VPPoint3D operator= (VPPoint3D p);
00072 
00078         VPPoint3D operator- (const VPPoint3D&) const;
00079 
00085         VPPoint3D operator+ (const VPPoint3D&) const;
00086 
00091         VPPoint3D operator* (float num);
00092 
00096         VPPoint3D operator-= (int num);
00097  
00101         bool operator!= (const VPPoint3D&) const;
00102 
00106         bool operator== (const VPPoint3D&) const;
00107 
00111         bool operator<= (const VPPoint3D&) const;
00112 
00116         bool operator< (const VPPoint3D&) const;
00117 
00121         bool operator>= (const VPPoint3D&) const;
00122 
00126         bool operator> (const VPPoint3D&) const;
00127 
00131         float vpDistance(VPPoint3D p1) const;
00132 };
00133 
00134 #endif

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