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VPRayCasting Member List

This is the complete list of members for VPRayCasting, including all inherited members.

Classify(float *intensity, float *gm, float *luminance, float *alpha)VPRayCasting
ClassifyColor(float *intensity, float *gm, float *r, float *g, float *b, float *alpha)VPRayCasting
Gradient(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume)VPRayCasting
GradientBaka(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume)VPRayCasting
GradientSobel(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume)VPRayCasting
SetClassificationTable(void)VPRayCasting
SetClassificationTable2(void)VPRayCasting
SetClassificationTable3(void)VPRayCasting
Shade(VPVector3D gradient)VPRayCasting
ShadeSpecular(VPVector3D gradient, VPVector3D obsPoint)VPRayCasting
vpBAKA(VPVector3D &gradient, int i, int j, int k)VPRayCasting
vpDefineA(VPPoint3D &pIn, VPPoint3D pOut, VPPoint3D p1, VPVector3D deltaZ, float yCorrection, VPVector3D plane1Normal, VPGraphicObj *volume, VPPoint3D volumeDimension, float d)VPRayCasting
vpDefineB(int i, int j, int k, float &alpha, VPGraphicObj *volume, VPPoint3D &pIn, int depth, int &ivalue)VPRayCasting
vpFindIntersectionCandidatePlanes(short int planes[], VPVector3D dir)VPRayCasting
vpFindIntersectionPoints(short int planes[], VPPoint3D maxB, VPPoint3D origin, VPVector3D dir, VPPoint3D &in, VPPoint3D &out, float &tIn, float &tOut)VPRayCasting
vpFindSphereIntersectionPoints(VPPoint3D origin, VPPoint3D center, float ray, VPVector3D dir, VPPoint3D &point)VPRayCasting
vpGetAmbientLight()VPRayCasting
vpGetDiffuseLight()VPRayCasting
vpGetEndSBand()VPRayCasting
vpGetEndTBand()VPRayCasting
vpGetLightDirection()VPRayCasting
vpGetSampleStep()VPRayCasting
vpGetShadingMethod()VPRayCasting
vpGetSpecular()VPRayCasting
vpGetSpecularExponent()VPRayCasting
vpGetTypeOfCuttingTool()VPRayCasting
vpGradient(int i, int j, int k, VPGraphicObj *volume, VPVector3D &g)VPRayCasting
vpGradientComputation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, VPVector3D &g, bool &interpolate)VPRayCasting
vpMakeRegistration()VPRayCasting
vpOtherSampleColorAndShading(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float previousIlight, VPLight *l, float &color, float &Ilight)VPRayCasting
vpProcessILight(VPVector3D g, VPLight *l)VPRayCasting
vpProcessSpecularILight(VPVector3D g, VPLight *l, VPVector3D o)VPRayCasting
VPRayCasting()VPRayCasting
vpRenderLivro3VolMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderLivroInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int **image)VPRayCasting
vpRenderLivroMIP(VPScene *s, VPCamera *c, unsigned int **image)VPRayCasting
vpRenderLivroMonoColor(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderLivroMonoColorInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderLivroMonoGray(VPScene *s, VPCamera *c, int visualizationType, int opacityComputation, unsigned int **image)VPRayCasting
vpRenderLivroMultiInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderLivroMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderMIP(VPScene *s, VPCamera *c, unsigned int **image)VPRayCasting
vpRenderMonoColor(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderMonoGray(VPScene *s, VPCamera *c, int visualizationType, int opacityComputation, unsigned int **image)VPRayCasting
vpRenderMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image)VPRayCasting
vpRenderMultiModal()VPRayCasting
vpRenderNoLightMonoGray(VPScene *s, VPCamera *c, unsigned int **image)VPRayCasting
vpRenderSideBySide()VPRayCasting
vpRenderSubVolume()VPRayCasting
vpSetAmbientLight(float a)VPRayCasting
vpSetCameraDefault(VPCamera *camera, VPGraphicObj *volume)VPRayCasting
vpSetDefaultParameters(VPGraphicObj *volume, VPCamera *camera)VPRayCasting
vpSetDiffuseLight(float d)VPRayCasting
vpSetEndSBand(VPPoint3D sb, VPGraphicObj *volume, int vt)VPRayCasting
vpSetEndTBand(VPPoint3D tb, VPGraphicObj *volume, int vt)VPRayCasting
vpSetLightDefault(VPLight *light, VPCamera *camera)VPRayCasting
vpSetLightDirection(VPVector3D ld)VPRayCasting
vpSetSampleStep(float s)VPRayCasting
vpSetShadingMethod(int sm)VPRayCasting
vpSetSpecular(bool s)VPRayCasting
vpSetSpecularExponent(int s)VPRayCasting
vpSetTypeOfCuttingTool(int t)VPRayCasting
vpSetVariables(VPCamera *camera, VPVector3D &projectionDirection, VPPoint3D &minPlaneProjection, VPPoint3D &volumeDimension, short int planes[], int &finalLineValue, int &finalColumnValue, VPVector3D &deltaX, VPVector3D &deltaY, VPVector3D &deltaZ, VPGraphicObj *volume)VPRayCasting
vpTriLinearGouraudInterpolation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float &color, float &light, bool &interpolate)VPRayCasting
vpTrilinearInterpolation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p)VPRayCasting
vpTriLinearInterpolationAndGradientComputation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float &color, VPVector3D &g, bool &interpolate)VPRayCasting


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