AngleTo(const VPPoint4D &p) const | VPPoint4D | |
CrossProduct(const VPPoint4D &p) const | VPPoint4D | |
DotProduct(const VPPoint4D &p) const | VPPoint4D | |
DOWN() | VPPoint4D | [static] |
GetW() const | VPPoint4D | [inline] |
VPPoint::GetW() | VPPoint | [inline, virtual] |
GetX() const | VPPoint4D | [inline] |
VPPoint::GetX() | VPPoint | [inline, virtual] |
GetXY(float &x, float &y) | VPPoint | [inline, virtual] |
GetXYZ(float &x, float &y, float &z) | VPPoint | [inline, virtual] |
GetXYZW(float &x, float &y, float &z, float &w) | VPPoint | [inline, virtual] |
GetXZ(float &x, float &z) | VPPoint | [inline, virtual] |
GetY() const | VPPoint4D | [inline] |
VPPoint::GetY() | VPPoint | [inline, virtual] |
GetYZ(float &y, float &z) | VPPoint | [inline, virtual] |
GetZ() const | VPPoint4D | [inline] |
VPPoint::GetZ() | VPPoint | [inline, virtual] |
Length() const | VPPoint4D | |
LexicographicalLess(const VPPoint4D &p) const | VPPoint4D | |
Normalize() | VPPoint4D | |
operator *(double escalar) const | VPPoint4D | |
operator *=(double escalar) | VPPoint4D | |
operator!=(const VPPoint4D &point) const | VPPoint4D | |
operator+(const VPPoint4D &vector) const | VPPoint4D | |
operator+=(const VPPoint4D &vector) | VPPoint4D | |
operator-() const | VPPoint4D | |
operator-(const VPPoint4D &point) const | VPPoint4D | |
operator<(const VPPoint4D &p) const | VPPoint4D | |
operator<<(std::ostream &output, const VPPoint4D &p) | VPPoint4D | [friend] |
operator=(const VPPoint4D &point) | VPPoint4D | |
operator=(const VPVertex3D &v) | VPPoint4D | |
operator=(const VPVector3D &v) | VPPoint4D | |
operator=(const VPPoint3D &p) | VPPoint4D | |
operator==(const VPPoint4D &point) const | VPPoint4D | |
operatorLess | VPPoint4D | [static] |
ORIGIN() | VPPoint4D | [static] |
SetW(double w) | VPPoint4D | [inline] |
VPPoint::SetW(float z) | VPPoint | [inline, virtual] |
SetX(double x) | VPPoint4D | [inline] |
VPPoint::SetX(float x) | VPPoint | [inline, virtual] |
SetXY(float x, float y) | VPPoint | [inline, virtual] |
SetXYZ(float x, float y, float z) | VPPoint | [inline, virtual] |
SetXYZW(double x, double y, double z, double w) | VPPoint4D | |
VPPoint::SetXYZW(float x, float y, float z, float w) | VPPoint | [inline, virtual] |
SetXZ(float x, float z) | VPPoint | [inline, virtual] |
SetY(double y) | VPPoint4D | [inline] |
VPPoint::SetY(float y) | VPPoint | [inline, virtual] |
SetYZ(float y, float z) | VPPoint | [inline, virtual] |
SetZ(double z) | VPPoint4D | [inline] |
VPPoint::SetZ(float z) | VPPoint | [inline, virtual] |
VetXYZW() const | VPPoint4D | [inline] |
VPPoint4D() | VPPoint4D | |
VPPoint4D(const VPPoint4D &point) | VPPoint4D | |
VPPoint4D(const VPVertex3D &v) | VPPoint4D | |
VPPoint4D(const VPVector3D &v) | VPPoint4D | |
VPPoint4D(const VPPoint3D &p) | VPPoint4D | |
VPPoint4D(double x, double y, double z, double w=1.0) | VPPoint4D | |
X() | VPPoint4D | [static] |
XThenZLess(const VPPoint4D &p) const | VPPoint4D | |
Y() | VPPoint4D | [static] |
Z() | VPPoint4D | [static] |