AddChild(const VPSceneNode &child) | VPSceneNode | |
autoDelete | VPMemoryObj | |
AutoDeleteChildren() const | VPSceneNode | |
BEZIER enum value | VPSceneNode | |
BIAXIAL_JOINT enum value | VPSceneNode | |
BOX enum value | VPSceneNode | |
BRIGHT_AMBIENT() | VPLight | [static] |
childList | VPSceneNode | [protected] |
CONDYLAR_JOINT enum value | VPSceneNode | |
CONE enum value | VPSceneNode | |
CURVE enum value | VPSceneNode | |
CYLINDER enum value | VPSceneNode | |
description | VPSceneNode | [protected] |
DrawInstanceOGL() const | VPSceneNode | [inline, protected, virtual] |
DrawOGL(unsigned int oglLightID) const | VPLight | |
VPSceneNode::DrawOGL() const | VPSceneNode | [virtual] |
ELLIPSOID_JOINT enum value | VPSceneNode | |
GetAmbientIntensity() const | VPLight | |
GetColor() const | VPLight | |
GetDescription() const | VPSceneNode | [inline] |
GetID() const | VPSceneNode | [inline, virtual] |
GetIntensity() const | VPLight | |
GetLocation() const | VPLight | [inline] |
GRAPHIC_OBJ enum value | VPSceneNode | |
HINGE_JOINT enum value | VPSceneNode | |
IMAGE enum value | VPSceneNode | |
IMAGE_2D enum value | VPSceneNode | |
IsOn() const | VPLight | |
JOINT enum value | VPSceneNode | |
MESH_OBJECT enum value | VPSceneNode | |
NONE enum value | VPSceneNode | |
operator=(const VPLight &light) | VPLight | |
VPSceneNode::operator=(const VPSceneNode &node) | VPSceneNode | |
PIVOT_JOINT enum value | VPSceneNode | |
PLANE_JOINT enum value | VPSceneNode | |
POLYAXIAL_JOINT enum value | VPSceneNode | |
SADDLE_JOINT enum value | VPSceneNode | |
SetAmbientIntensity(float ai) | VPLight | |
SetColor(const VPColor &c) | VPLight | |
SetDescription(const std::string &desc) | VPSceneNode | [inline] |
SetIntensity(float i) | VPLight | |
SetLocation(const VPPoint4D &newLocation) | VPLight | |
SPHERE enum value | VPSceneNode | |
SUN() | VPLight | [static] |
Turn(bool on_off) | VPLight | |
TypeID enum name | VPSceneNode | |
UNIAXIAL_JOINT enum value | VPSceneNode | |
VOLUME enum value | VPSceneNode | |
VPLight() | VPLight | |
VPLight(const VPLight &light) | VPLight | |
VPLight(float i, float ai, VPColor c, bool o) | VPLight | |
VPLight(const std::string &newDescription, float newIntensity, float newAmbientIntensity, const VPColor &newColor, const VPPoint4D &newLocation) | VPLight | |
VPMemoryObj() | VPMemoryObj | |
VPSceneNode() | VPSceneNode | |
VPSceneNode(const VPSceneNode &node) | VPSceneNode | |
~VPLight() | VPLight | [virtual] |
~VPSceneNode() | VPSceneNode | [virtual] |