Classify(float *intensity, float *gm, float *luminance, float *alpha) | VPRayCasting | |
ClassifyColor(float *intensity, float *gm, float *r, float *g, float *b, float *alpha) | VPRayCasting | |
Gradient(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume) | VPRayCasting | |
GradientBaka(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume) | VPRayCasting | |
GradientSobel(int i, int j, int k, VPVector3D &gradient, float *gm, VPGraphicObj *volume) | VPRayCasting | |
SetClassificationTable(void) | VPRayCasting | |
SetClassificationTable2(void) | VPRayCasting | |
SetClassificationTable3(void) | VPRayCasting | |
Shade(VPVector3D gradient) | VPRayCasting | |
ShadeSpecular(VPVector3D gradient, VPVector3D obsPoint) | VPRayCasting | |
vpBAKA(VPVector3D &gradient, int i, int j, int k) | VPRayCasting | |
vpDefineA(VPPoint3D &pIn, VPPoint3D pOut, VPPoint3D p1, VPVector3D deltaZ, float yCorrection, VPVector3D plane1Normal, VPGraphicObj *volume, VPPoint3D volumeDimension, float d) | VPRayCasting | |
vpDefineB(int i, int j, int k, float &alpha, VPGraphicObj *volume, VPPoint3D &pIn, int depth, int &ivalue) | VPRayCasting | |
vpFindIntersectionCandidatePlanes(short int planes[], VPVector3D dir) | VPRayCasting | |
vpFindIntersectionPoints(short int planes[], VPPoint3D maxB, VPPoint3D origin, VPVector3D dir, VPPoint3D &in, VPPoint3D &out, float &tIn, float &tOut) | VPRayCasting | |
vpFindSphereIntersectionPoints(VPPoint3D origin, VPPoint3D center, float ray, VPVector3D dir, VPPoint3D &point) | VPRayCasting | |
vpGetAmbientLight() | VPRayCasting | |
vpGetDiffuseLight() | VPRayCasting | |
vpGetEndSBand() | VPRayCasting | |
vpGetEndTBand() | VPRayCasting | |
vpGetLightDirection() | VPRayCasting | |
vpGetSampleStep() | VPRayCasting | |
vpGetShadingMethod() | VPRayCasting | |
vpGetSpecular() | VPRayCasting | |
vpGetSpecularExponent() | VPRayCasting | |
vpGetTypeOfCuttingTool() | VPRayCasting | |
vpGradient(int i, int j, int k, VPGraphicObj *volume, VPVector3D &g) | VPRayCasting | |
vpGradientComputation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, VPVector3D &g, bool &interpolate) | VPRayCasting | |
vpMakeRegistration() | VPRayCasting | |
vpOtherSampleColorAndShading(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float previousIlight, VPLight *l, float &color, float &Ilight) | VPRayCasting | |
vpProcessILight(VPVector3D g, VPLight *l) | VPRayCasting | |
vpProcessSpecularILight(VPVector3D g, VPLight *l, VPVector3D o) | VPRayCasting | |
VPRayCasting() | VPRayCasting | |
vpRenderLivro3VolMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderLivroInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int **image) | VPRayCasting | |
vpRenderLivroMIP(VPScene *s, VPCamera *c, unsigned int **image) | VPRayCasting | |
vpRenderLivroMonoColor(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderLivroMonoColorInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderLivroMonoGray(VPScene *s, VPCamera *c, int visualizationType, int opacityComputation, unsigned int **image) | VPRayCasting | |
vpRenderLivroMultiInnerStructures(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderLivroMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderMIP(VPScene *s, VPCamera *c, unsigned int **image) | VPRayCasting | |
vpRenderMonoColor(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderMonoGray(VPScene *s, VPCamera *c, int visualizationType, int opacityComputation, unsigned int **image) | VPRayCasting | |
vpRenderMultiModal(VPScene *s, VPCamera *c, int opacityComputation, unsigned int ***image) | VPRayCasting | |
vpRenderMultiModal() | VPRayCasting | |
vpRenderNoLightMonoGray(VPScene *s, VPCamera *c, unsigned int **image) | VPRayCasting | |
vpRenderSideBySide() | VPRayCasting | |
vpRenderSubVolume() | VPRayCasting | |
vpSetAmbientLight(float a) | VPRayCasting | |
vpSetCameraDefault(VPCamera *camera, VPGraphicObj *volume) | VPRayCasting | |
vpSetDefaultParameters(VPGraphicObj *volume, VPCamera *camera) | VPRayCasting | |
vpSetDiffuseLight(float d) | VPRayCasting | |
vpSetEndSBand(VPPoint3D sb, VPGraphicObj *volume, int vt) | VPRayCasting | |
vpSetEndTBand(VPPoint3D tb, VPGraphicObj *volume, int vt) | VPRayCasting | |
vpSetLightDefault(VPLight *light, VPCamera *camera) | VPRayCasting | |
vpSetLightDirection(VPVector3D ld) | VPRayCasting | |
vpSetSampleStep(float s) | VPRayCasting | |
vpSetShadingMethod(int sm) | VPRayCasting | |
vpSetSpecular(bool s) | VPRayCasting | |
vpSetSpecularExponent(int s) | VPRayCasting | |
vpSetTypeOfCuttingTool(int t) | VPRayCasting | |
vpSetVariables(VPCamera *camera, VPVector3D &projectionDirection, VPPoint3D &minPlaneProjection, VPPoint3D &volumeDimension, short int planes[], int &finalLineValue, int &finalColumnValue, VPVector3D &deltaX, VPVector3D &deltaY, VPVector3D &deltaZ, VPGraphicObj *volume) | VPRayCasting | |
vpTriLinearGouraudInterpolation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float &color, float &light, bool &interpolate) | VPRayCasting | |
vpTrilinearInterpolation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p) | VPRayCasting | |
vpTriLinearInterpolationAndGradientComputation(int i, int j, int k, VPGraphicObj *volume, VPPoint3D p, float &color, VPVector3D &g, bool &interpolate) | VPRayCasting | |