Usage Guide

Date: 12/05/2010

Must be updated to latest release

Here's a guide explaining all features of Sprite Vortex and how to use them.

Here's a little info-graphic to help:




A. Controls input and output of data.

Obs.: Alternatively a sprite sheet image can be imported by drag and dropping it from explorer to the program.

B. Manages the object browser. An object in this case is either a sprite sheet or an animation.

From here the current spritesheet and animations can be selected to be displayed, renamed and deleted.

C. Handles operations pertinent on the current selected sprite sheet and the main display
(Currently with a 0% tolerance so if one wants to clear the background in one click it must be composed of just one color)





D . Animation manager.

Here the current selected animation can be managed. All frames can be visualized by moving view using mouse wheel. Position of frames on animation can be changed by dragging and dropping on desired position. The frames are displayed on rectangles that contain the frame sprite, it's number , and it's frame rate. If the frame rate is 20, it's duration is 0,5 seconds. If it's 1 the duration is one second and so on. The frames are put in containers . This containers can be cleared, (it's frame is erased) or removed entirely (with it's frame). If there's frame containers selected when adding new frames they are added to them , if not they are added at the end. Frame containers are automatically created to comport new frames.

The view can be changed while dragging a frame by simple keeping left mouse button pressed and rolling mouse wheel.

E. Animation Preview display

Here a preview of the current selected animation is displayed.
The view can be zoomed with mouse wheel.

Here each frame can have it's offset adjusted by pressing WASD keys or directional keys. Or by dragging the sprite with mouse.


F. Properties display

Here are displayed the properties of currently selected sprite on sprite sheet or frame on animation. SpriteSheet sprites can be renamed here by editing it's name.