SetEntityAnimationLength()

语法

SetEntityAnimationLength(#Entity, Animation$, Length)
概要
Change the #Entity animation length.

参数

#Entity The entity to use.
Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.
Length The new entity animation length (in milliseconds).

参阅

StartEntityAnimation(), GetEntityAnimationLength()

已支持操作系统

所有

<- GetEntityAnimationWeight() - EntityAnimation Index - SetEntityAnimationTime() ->