SetEntityAnimationLength()
语法
SetEntityAnimationLength(#Entity, Animation$, Length)概要
Change the #Entity animation length.
参数
#Entity The entity to use. Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect. Length The new entity animation length (in milliseconds).
参阅
StartEntityAnimation(), GetEntityAnimationLength()
已支持操作系统
所有