EntityLookAt()
语法
EntityLookAt(#Entity, x, y, z [, DirectionX, DirectionY, DirectionZ])概要
The point (in world unit) that an entity is facing. The position of the entity is not changed.
参数
#Entity The entity to use. x, y, z The position (in world unit) to point the entity at. DirectionX, DirectionY, DirectionZ (optional) The vector direction of the entity (values between -1.0 and 1.0).
返回值
无.
已支持操作系统
所有