DetachNodeObject()

语法

DetachNodeObject(#Node, ObjectID)
概要
Detachs a previously attached object from a node.

参数

#Node The node to use.
ObjectID The object to detach. The supported objects are the followings:
  - Entity : use EntityID() as 'ObjectID'.
  - Sound3D: use SoundID3D() as 'ObjectID'.
  - Camera : use CameraID() as 'ObjectID'.
  - Node   : use NodeID() as 'ObjectID'.
  - BillboardGroup : use BillboardGroupID() as 'ObjectID'.
  - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.

返回值

无.

Remarks

An object can be attached to a node with AttachNodeObject().

参阅

AttachNodeObject()

已支持操作系统

所有

<- CreateNode() - Node Index - FreeNode() ->