UpdateEntityAnimation()

语法

UpdateEntityAnimation(#Entity, Animation$)
概要
Update the #Entity animation. For example, if the vertices of the mesh have been modified the animation cache needs to be recalculated.

参数

#Entity The entity to use.
Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.

返回值

无.

参阅

StartEntityAnimation()

已支持操作系统

所有

<- StopEntityAnimation() - EntityAnimation Index