EntityRenderMode()
Syntax
EntityRenderMode(#Entity, Mode)Description
Changes the render mode of the specified #Entity.
The 'Mode' parameter can be a combination (using the '|' operator) of the following values:#PB_Entity_CastShadow : casts entity shadow if the WorldShadows() has been activated (default) #PB_Entity_DisplaySkeleton : displays the entity skeleton
Supported OS
All