EntityRenderMode()
语法
EntityRenderMode(#Entity, Mode)概要
Changes the render mode of the specified #Entity.
The 'Mode' parameter can be a combination (using the '|' operator) of the following values:#PB_Entity_CastShadow : casts entity shadow if the WorldShadows() has been activated (default) #PB_Entity_DisplaySkeleton : displays the entity skeleton
已支持操作系统
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