EntityBoneY()

语法

Result = EntityBoneY(#Entity, Bone$ [, OffsetX, OffsetY, OffsetZ])
概要
Returns the 'y' position of the bone in the world.

参数

#Entity The entity to use.
Bone$ The bone name in the OGRE mesh.
OffsetX (optional) The 'x' offset relative to the bone.
OffsetY (optional) The 'y' offset relative to the bone.
OffsetX (optional) The 'z' offset relative to the bone.

返回值

Returns the 'y' position of the #Entity bone in the world.

已支持操作系统

所有

<- EntityBoneX() - Entity Index - EntityBoneYaw() ->