RotateEntityBone()
语法
RotateEntityBone(#Entity, Bone$, x, y, z, Mode)概要
Rotates the entity bone according to the specified x,y,z angle values.
参数
#Entity The entity to use. Bone$ The bone name in the OGRE mesh. x, y, z The rotation to apply, in degree. Valid values are from to 0 to 359. Mode (optional) The rotation mode. It can be one of the following value: #PB_Absolute: absolute rotation (default). #PB_Relative: relative rotation based on the previous entity bone rotation.
返回值
无.
参阅
MoveEntityBone()
已支持操作系统
所有