NextWorldCollision()

语法

Result = NextWorldCollision()
概要
Go to the next collision. ExamineWorldCollisions() needs to be called successfully before using this command. To get more information about the current collision, use FirstWorldCollisionEntity()(), SecondWorldCollisionEntity(), WorldCollisionContact(), WorldCollisionNormal() and WorldCollisionAppliedImpulse().

返回值

Returns nonzero if there is another collision to be examined, or zero if there is no more collisions.

参阅

ExamineWorldCollisions(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity(), WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse()

已支持操作系统

所有

<- MouseRayCast() - Engine3D Index - NormalX() ->