EntityRenderMode()

语法

EntityRenderMode(#Entity, Mode)
概要
Changes the render mode of the specified #Entity.

The 'Mode' parameter can be a combination (using the '|' operator) of the following values:
  #PB_Entity_CastShadow      : casts entity shadow if the WorldShadows() has been activated (default)
  #PB_Entity_DisplaySkeleton : displays the entity skeleton

已支持操作系统

所有

<- EntityPitch() - Entity Index - EntityRoll() ->