EntityParentNode()

语法

Result = EntityParentNode(#Entity)
概要
Returns the parent NodeID().

参数

#Entity The entity to use.

返回值

Returns the parent NodeID(), if any. This can be either a real node, or a bone if the entity is attached to a bone. If the entity has no parent node, it will returns 0.

已支持操作系统

所有

<- EntityLookAt() - Entity Index - EntityPhysicBody() ->