MeshVertexTangent()
语法
MeshVertexTangent(x, y, z)概要
Add tangent information to the new vertex previously added with MeshVertexPosition(). The tangent vector is mainly used in shader scripts. To automatically computes the tangent vector once the mesh is created, use BuildMeshTangents().
参数
x, y, z The tangent vector.
返回值
无.
参阅
CreateMesh(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexColor(), MeshVertexTextureCoordinate(), BuildMeshTangents()
已支持操作系统
所有