MeshVertexPosition()
语法
MeshVertexPosition(x, y, z)概要
Add or update a vertex to the current mesh previously created with CreateMesh(). To set specific attributes to the newly created vertex, use the following commands: MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor() and MeshVertexTextureCoordinate(). To create a new face use MeshFace().
参数
x, y, z The position of the new vertex.
返回值
无.
参阅
CreateMesh(), MeshFace(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor(), MeshVertexTextureCoordinate()
已支持操作系统
所有