EntityCubeMapTexture()

语法

Result = EntityCubeMapTexture(#Texture, #Entity)
概要
Applies the cube map texture to the entity. The entity will reflect the world around it.

参数

#Texture The texture to use. The texture must have been created with CreateCubeMapTexture().
#Entity The entity to apply the texture. One texture can be applied to many entities.

返回值

无.

参阅

CreateCubeMapTexture()

已支持操作系统

所有

<- CreateTexture() - Texture Index - FreeTexture() ->