WorldDebug()

语法

Result = WorldDebug(Mode)
概要
Changes the world debug mode. 'Mode' can be a combination of the following constants:
  #PB_World_DebugNone  : no debug information (default).
  #PB_World_DebugEntity: shows the entities bounding boxes.
  #PB_World_DebugBody  : shows the physics bodies, both static and dynamic.
This can be very useful to help finding issues with collisions or picking for example.

已支持操作系统

所有

<- WorldCollisionNormal() - Engine3D Index - WorldGravity() ->