EntityCubeMapTexture()
语法
Result = EntityCubeMapTexture(#Texture, #Entity)概要
Applies the cube map texture to the entity. The entity will reflect the world around it.
参数
#Texture The texture to use. The texture must have been created with CreateCubeMapTexture(). #Entity The entity to apply the texture. One texture can be applied to many entities.
返回值
无.
参阅
CreateCubeMapTexture()
已支持操作系统
所有