SpriteBlendingMode()

语法

SpriteBlendingMode(SourceMode, DestinationMode)
概要
Changes the way the sprite are blended with the background (when using DisplayTransparentSprite()). This function is for advanced users only. The result can differ depending of the underlying subsystem: for example OpenGL and DirectX doesn't behave the same.

参数

SourceMode, DestinationMode Both source and destination mode can be one of the following values:
  #PB_Sprite_BlendZero
  #PB_Sprite_BlendOne
  #PB_Sprite_BlendSourceColor
  #PB_Sprite_BlendInvertSourceColor
  #PB_Sprite_BlendDestinationColor
  #PB_Sprite_BlendInvertDestinationColor
  #PB_Sprite_BlendSourceAlpha
  #PB_Sprite_BlendInvertSourceAlpha
  #PB_Sprite_BlendDestinationAlpha
  #PB_Sprite_BlendInvertDestinationAlpha
The default values are SpriteBlendingMode(#PB_Sprite_BlendSourceAlpha, #PB_Sprite_BlendInvertSourceAlpha).

返回值

无.

已支持操作系统

所有

<- SaveSprite() - Sprite Index - SpriteCollision() ->