MeshVertexPosition()

语法

MeshVertexPosition(x, y, z)
概要
Add or update a vertex to the current mesh previously created with CreateMesh(). To set specific attributes to the newly created vertex, use the following commands: MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor() and MeshVertexTextureCoordinate(). To create a new face use MeshFace().

参数

x, y, z The position of the new vertex.

返回值

无.

参阅

CreateMesh(), MeshFace(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor(), MeshVertexTextureCoordinate()

已支持操作系统

所有

<- MeshVertexNormal() - Mesh Index - MeshVertexTangent() ->