NEWS: This project is now hosted on
GitHub https://github.com/Microsoft/DirectXTex. This site is being maintained for now, but please move to using GitHub.
November 30, 2015
- texconv command-line tool -fl switch now supports 12.0 and 12.1 feature levels
- Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
October 30, 2015
- DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16)
- Fix for buffer overread in BC CPU compressor
- Minor code cleanup
August 18, 2015
- Added GetWICFactory and SetWICFactory
- Updates for new DXGI 1.3 types
- Xbox One platform updates
July 29, 2015
- Fixed rounding problem with 32-bit RGBA/BGRA format conversions
- texconv: use CPU parallel compression for BC1-BC5 (-singleproc disables)
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 and Windows 8.0 Store projects
June 18, 2015
- New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks
- Fixed bug with MakeTypeless and A8_UNORM
- Fixed file length validation problem in LoadDDSFromFile
March 27, 2015
- Added projects for Windows apps Technical Preview
- Fixed bug with WIC-based mipmap generation for non-WIC supported formats
- Fixed bug with WIC multiframe loader when resizing required
- texconv: Added -nmap/-nmapamp for generating normal maps from height maps
- texconv/texassemble: Updated to load multiframe WIC files (tiff, gif)
- Minor code cleanup
November 24, 2014
- Updates for Visual Studio 2015 Technical Preview
- Minor code cleanup
September 22, 2014
- Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1 channel)
- Fixed issue when BC decompressing non-standard compressed rowPitch images
- Explicit calling-convention annotation for all 'public' functions
- Code cleanup
- Xbox One platform updates
July 15, 2014
- texconv command-line tool fixes
- Fixed problem with 'wide' images with CPU Compress
- Updates to Xbox One platform support
April 3, 2014
- Windows phone 8.1 platform support
February 24, 2014
- Direct3D 11 video and Xbox One extended format support
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
- Added 'alphaWeight' parameter to GPU Compress [breaking change]
- texconv '-aw' switch to control the alpha weighting for the BC7 GPU compressor
- Fixed bug with ordered dithering in non-WIC conversion codepaths
- Fixed SaveToDDS* functions when using arbitrary row pitch values
January 24, 2014
- Added sRGB flags for Compress (TEX_COMPRESS_SRGB*)
- Added 'compress' flag parameter to GPU versions of Compress [breaking change]
- Minor fix for potential rounding problem in GPU Compress
- Code cleanup (removed DXGI_1_2_FORMATS control define; ScopedObject typedef removed)
- Dropped VS 2010 support without the Windows 8.1 SDK (removed USE_XNAMATH control define)
December 24, 2013
- texconv updated with -fl and -pow2 command-line switches
- Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size
- Added move operators to ScratchImage and Blob classes
- Xbox One platform support
October 21, 2013
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending
- Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGB
August 13, 2013
- DirectCompute 4.0 BC6H/BC7 compressor integration
- texconv utility uses DirectCompute compression by default for BC6H/BC7, -nogpu disables use of DirectCompute
August 1, 2013
- Support for BC compression/decompression of non-power-of-2 mipmapped textures
- Fixes for BC6H / BC7 codecs to better match published standard
- Fix for BC4 / BC5 codecs when compressing RGB images
- Minor fix for the BC1-3 codec
- New optional flags for ComputeMSE to compare UNORM vs. SNORM images
- New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats
- Code cleanup and /analyze fixes
- Project file cleanup
- Texconv utility uses parallel BC compression by default for BC6H/BC7, -singleproc disables multithreaded behavior
July 1, 2013
- VS 2013 Preview projects added
- SaveToWIC functions updated with new optional setCustomProps parameter
June 15, 2013
- Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle
- TEX_FILTER_TRIANGLE finite low-pass triangle filter
- TEX_FILTER_WRAP, TEX_FILTER_MIRROR texture semantics for custom filtering
- TEX_FILTER_BOX alias for TEX_FILTER_FANT WIC
- Ordered and error diffusion dithering for non-WIC conversion
- sRGB gamma correct custom filtering and conversion
- DDS_FLAGS_EXPAND_LUMINANCE - Reader conversion option for L8, L16, and A8L8 legacy DDS files
- Added use of WIC metadata for sRGB pixel formats
- Added BitsPerColor utility function
- Fixed Convert threshold parameter usage
- Non-power-of-2 volume map support, fixed bug with non-square volume maps
- Texconv utility update with -xlum, -wrap, and -mirror options; reworked -if options for improved dithering
- Texassemble utility for creating cubemaps, volume maps, and texture arrays
- DDSTextureLoader and WICTextureLoader sync'd with DirectXTK versions
April 16, 2013
- Updated alpha-mode metadata details in .DDS files
- Added new control flags for Convert
- Added new optional flags for ComputeMSE
- Fixed conversion handling for sRGB formats
- Fixed internal routines for handling R10G10B10_XR_BIAS_A2_UNORM, R9G9B9E5_SHAREDEXP, and FORMAT_R1_UNORM
- Fixed WIC I/O for GUID_WICPixelFormat32bppRGBE pixel format files (HD Photo)
- Fixed non-square image handling in GenerateMipMaps3D
- Fixed some error handling in the DDS load code
March 22, 2013
- Supports reading and writing alpha-mode (straight, premultiplied, etc.) metadata in .DDS files
- Added build option to use WICCreateImagingFactory_Proxy instead of CoCreateInstance to obtain WIC factory
January 29, 2013
- Added PremultiplyAlpha to DirectXTex; -pmalpha switch for texconv command-line tool
- Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
December 11, 2012
- Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
- Fixed BC2 and BC3 decompression issue for unusual color encoding case
- Converted annotation to SAL2 for improved VS 2012 /analyze experience
- Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'
November 15, 2012
- Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
- Added optional targetGUID parameter to SaveWIC* APIs to influence final container pixel format choice
- Fixed bug in SaveDDS* which was generating invalid DDS files for 1D dimension textures
- Improved robustness of CaptureTexture when resolving MSAA source textures
- Sync'd DDSTextureLoader, ScreenGrab, and WICTextureLoader standalone versions with latest DirectXTK release
September 28, 2012
- Added ScreenGrab module for creating runtime screenshots
- Renamed project files for better naming consistency
- New Typeless utilities for DirectXTex
- Some minor code cleanup for DirectXTex's WIC writer function
- Bug fixes and new -tu/-tf options for texconv
June 22, 2012
- Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
- Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
- Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8
May 31, 2012
- Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
- Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings
- added Metro style application project files for DirectXTex
April 20, 2012
- DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the BITMAPV5HEADER
March 30, 2012
- WICTextureLoader updated with Windows 8 WIC pixel formats DirectXTex updated with limited non-power-of-2 texture support and TEX_FILTER_SEPARATE_ALPHA option
- Texconv updated with '-sepalpha' command-line option
- Added USE_XNAMATH control define to build DirectXTex using either XNAMath or DirectXMath
- Added VS 2012 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS)
March 15, 2012
- Fix for resource leak in CreateShaderResourceView() Direct3D 11 helper function in DirectXTex
March 5, 2012
- Fix for too much temp memory allocated by WICTextureLoader; cleaned up legacy 'min/max' macro usage in DirectXTex
February 21, 2012
- WICTextureLoader updated to handle systems and device drivers without BGRA or 16bpp format support
February 20, 2012
- Some code cleanup for DirectXTex and DDSTextureLoader
- Fixed bug in 10:10:10:2 format fixup in the LoadDDSFromMemory function
- Fixed bugs in "non-zero alpha" special-case handling in LoadTGAFromFile
- Fixed bug in _SwizzleScanline when copying alpha channel for BGRA<->RGBA swizzling
February 11, 2012
- Update of DDSTextureLoader to also build in Metro style apps; added WICTextureLoader
- Added CMYK WIC pixel formats to the DirectXTex conversion table
January 30, 2012
- Minor code-cleanup for DirectXTex to enable use of PCH through 'directxtexp.h' header
January 24, 2011
- Some code-cleanup for DirectXTex
- Added DXGI 1.2 implementation for DDSTextureLoader and DirectXTex guarded with DXGI_1_2_FORMATS compiliation define
December 16, 2011
- Fixed x64 compilation warnings in DDSTextureLoader
November 30, 2011
- Fixed some of the constants used in IsSupportedTexture(),
- added ability to strip off top levels of mips in DDSTextureLoader,
- changed DirectXTex to use CoCreateInstance rather than LoadLibrary to obtain the WIC factory,
- a few minor /analyze related annotations for DirectXTex
October 27, 2011