Features and Projected Features
The Attollo 3D XNA Engine will strive to offer users unlimited different opportunities to create games as well as expand the engine using a simple object-based scenegraph extension system. Below are the features that are implemented, and the features that are yet to come:
Features Implemented
*Basic Model Loading .X and .FBX
*Particle Engine
*Terrain w/Collision
*Simple Scenegraph Architecture
*Basic Particle Engine
*Bloom and Motion Blur Effects
Features To Come
Skybox and Volumetric Clouds
Model Animation
Support for .3ds and .obj models via the content pipeline
Custom manager for creating content pipeline objects
Vegetation Maps and Effect Maps for easily laying out worlds
If you have feature ideas to offer!
Please tell us about them on our discussion boards, we will be happy to take suggestions!