- Download the source
Compiling Animation.Content
- Create a new Windows Game Library project
- Put all the files inside the content folder into this project
- Add Microsoft.Xna.Framework.Content.Pipeline and System.Xml as references
- Go into the project properties by right clicking on the project in Solution Explorer
- Go to the application tab
- Change the Assembly Name to "Xclna.Xna.Animation.Content"
- Click on the "Assembly Information..." button and set the Assembly Version to the current version of Animation Component Library
- Build the project to compile it into a dll
Compiling for Windows
- Create a new Windows Game Library project
- Add all the files that are outside the content folder to the project
- Change the assembly name to "Xclna.Xna.Animationx86" and set the assembly version to the correct value as described in the "Compiling Animation.Content" section
- Build the project to compile it into a dll
Compiling for XBox360
- Create a new XBox360 Game Library project
- Add all the files that are outside the content folder to the project
- Change the assembly name and title to "Xclna.Xna.Animation360" and set the assembly version to the correct value as described in the "Compiling Animation.Content" section
- Edit ModelViewer.cs and change #define WINDOWS to #define XBOX360
- Build the project to compile it into a dll
Using the Compiled DLLs
- Go to the project properties, click the content pipeline tab, click add, and select Xclna.Xna.Animation.Content.dll
- Add Xclna.Xna.Animationx86 or Xclna.Xna.Animation360.dll as a reference to your game, depending on whether you have a Windows or Xbox game