For our demo, we will be making a very simple camera that follows behind the dwarf.
    // Add these as member variables
    // This stores the cameras position relative to the dwarf
    Vector3 camOffset = new Vector3(0, 15, -20);
    Vector3 dwarfPosition = Vector3.Zero;
    Matrix rotation = Matrix.Identity;
    // Add this to the Update method
    dwarfAnimator.World = rotation * Matrix.CreateTranslation(dwarfPosition);
    view = Matrix.CreateLookAt(
         dwarfAnimator.World.Translation+camOffset,
         dwarfAnimator.World.Translation,
         Vector3.Up);
    // Add this to the Update method
    foreach (ModelMesh mesh in dwarfAnimator.Model.Meshes)
        foreach (BasicPaletteEffect effect in mesh.Effects)
            effect.View = view;

    foreach (ModelMesh mesh in ground.Model.Meshes)
        foreach (BasicEffect effect in mesh.Effects)
            effect.View = view;