Build Log
  

Rebuild started: Project: Win32_SDL, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000121882484.rsp" with contents
[
/O2 /I "c:\SDL-1.2.11\include" /I "../zlib" /D "_WIN" /FD /EHsc /MD /Fo"Release\\" /Fd"Release\vc80.pdb" /c /TP "..\Source\PakFile.cpp"

"..\Source\FileManager.cpp"

"..\Source\ExplosionManager.cpp"

"..\Source\ProfilerWin.cpp"

"..\Source\ProfilerGP2X.cpp"

"..\Source\ProjectileManager.cpp"

"..\Source\QuadTreeNode.cpp"

"..\Source\QuadTreeLeaf.cpp"

"..\Source\SceneManager.cpp"

"..\Source\LoggerMsgBox.cpp"

"..\Source\LoggerDebug.cpp"

"..\Source\LoggerConsole.cpp"

"..\Source\ILogger.cpp"

"..\Source\EntityProjectile.cpp"

"..\Source\EntityPlayer.cpp"

"..\Source\EntityExplosion.cpp"

"..\Source\EntityEnemy.cpp"

"..\Source\EntityDecor.cpp"

"..\Source\WorldEntity.cpp"

"..\Source\WorldModel.cpp"

"..\Source\InputWIN.cpp"

"..\Source\InputGP2X.cpp"

"..\Source\Input.cpp"

"..\Source\UserInterfaceWin.cpp"

"..\Source\UserInterfaceGP2X.cpp"

"..\Source\Sound.cpp"

"..\Source\Audio.cpp"

"..\Source\Texture.cpp"

"..\Source\Animation.cpp"

"..\Source\Visualisation.cpp"

"..\Source\ComponentManager.cpp"

"..\Source\Engine.cpp"

"..\Source\Vector2i.cpp"

"..\Source\Rectangle.cpp"

"..\Source\main.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000121882484.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000221882484.rsp" with contents
[
/OUT:"C:\Documents and Settings\g7105814\Desktop\Game\Release\Win32_SDL.exe" /LIBPATH:"../zlib" /MANIFEST /MANIFESTFILE:"Release\Win32_SDL.exe.intermediate.manifest" /SUBSYSTEM:CONSOLE zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

"..\..\..\..\..\SDL-1.2.11\lib\SDL.lib"

"..\..\..\..\..\SDL-1.2.11\lib\SDLmain.lib"

".\Release\main.obj"

".\Release\Rectangle.obj"

".\Release\Vector2i.obj"

".\Release\Engine.obj"

".\Release\ComponentManager.obj"

".\Release\Visualisation.obj"

".\Release\Animation.obj"

".\Release\Texture.obj"

".\Release\Audio.obj"

".\Release\Sound.obj"

".\Release\UserInterfaceGP2X.obj"

".\Release\UserInterfaceWin.obj"

".\Release\Input.obj"

".\Release\InputGP2X.obj"

".\Release\InputWIN.obj"

".\Release\WorldModel.obj"

".\Release\WorldEntity.obj"

".\Release\EntityDecor.obj"

".\Release\EntityEnemy.obj"

".\Release\EntityExplosion.obj"

".\Release\EntityPlayer.obj"

".\Release\EntityProjectile.obj"

".\Release\ILogger.obj"

".\Release\LoggerConsole.obj"

".\Release\LoggerDebug.obj"

".\Release\LoggerMsgBox.obj"

".\Release\SceneManager.obj"

".\Release\QuadTreeLeaf.obj"

".\Release\QuadTreeNode.obj"

".\Release\ProjectileManager.obj"

".\Release\ProfilerGP2X.obj"

".\Release\ProfilerWin.obj"

".\Release\ExplosionManager.obj"

".\Release\FileManager.obj"

".\Release\PakFile.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000221882484.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000321882484.rsp" with contents
[
/outputresource:"..\release\Win32_SDL.exe;#1" /manifest

".\Release\Win32_SDL.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000321882484.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\BAT00000421882484.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep"
]
Creating command line """c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\BAT00000421882484.bat"""
Output Window
  
Compiling...
PakFile.cpp
FileManager.cpp
ExplosionManager.cpp
ProfilerWin.cpp
ProfilerGP2X.cpp
ProjectileManager.cpp
QuadTreeNode.cpp
QuadTreeLeaf.cpp
SceneManager.cpp
LoggerMsgBox.cpp
LoggerDebug.cpp
LoggerConsole.cpp
ILogger.cpp
EntityProjectile.cpp
EntityPlayer.cpp
EntityExplosion.cpp
EntityEnemy.cpp
EntityDecor.cpp
WorldEntity.cpp
WorldModel.cpp
Generating Code...
Compiling...
InputWIN.cpp
InputGP2X.cpp
Input.cpp
UserInterfaceWin.cpp
UserInterfaceGP2X.cpp
Sound.cpp
Audio.cpp
Texture.cpp
Animation.cpp
Visualisation.cpp
ComponentManager.cpp
Engine.cpp
Vector2i.cpp
Rectangle.cpp
main.cpp
Generating Code...
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\BuildLog.htm"
Win32_SDL - 0 error(s), 0 warning(s)