Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000121882484.rsp" with contents
[
/O2 /I "c:\SDL-1.2.11\include" /I "../zlib" /D "_WIN" /FD /EHsc /MD /Fo"Release\\" /Fd"Release\vc80.pdb" /c /TP "..\Source\PakFile.cpp"
"..\Source\FileManager.cpp"
"..\Source\ExplosionManager.cpp"
"..\Source\ProfilerWin.cpp"
"..\Source\ProfilerGP2X.cpp"
"..\Source\ProjectileManager.cpp"
"..\Source\QuadTreeNode.cpp"
"..\Source\QuadTreeLeaf.cpp"
"..\Source\SceneManager.cpp"
"..\Source\LoggerMsgBox.cpp"
"..\Source\LoggerDebug.cpp"
"..\Source\LoggerConsole.cpp"
"..\Source\ILogger.cpp"
"..\Source\EntityProjectile.cpp"
"..\Source\EntityPlayer.cpp"
"..\Source\EntityExplosion.cpp"
"..\Source\EntityEnemy.cpp"
"..\Source\EntityDecor.cpp"
"..\Source\WorldEntity.cpp"
"..\Source\WorldModel.cpp"
"..\Source\InputWIN.cpp"
"..\Source\InputGP2X.cpp"
"..\Source\Input.cpp"
"..\Source\UserInterfaceWin.cpp"
"..\Source\UserInterfaceGP2X.cpp"
"..\Source\Sound.cpp"
"..\Source\Audio.cpp"
"..\Source\Texture.cpp"
"..\Source\Animation.cpp"
"..\Source\Visualisation.cpp"
"..\Source\ComponentManager.cpp"
"..\Source\Engine.cpp"
"..\Source\Vector2i.cpp"
"..\Source\Rectangle.cpp"
"..\Source\main.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000121882484.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000221882484.rsp" with contents
[
/OUT:"C:\Documents and Settings\g7105814\Desktop\Game\Release\Win32_SDL.exe" /LIBPATH:"../zlib" /MANIFEST /MANIFESTFILE:"Release\Win32_SDL.exe.intermediate.manifest" /SUBSYSTEM:CONSOLE zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
"..\..\..\..\..\SDL-1.2.11\lib\SDL.lib"
"..\..\..\..\..\SDL-1.2.11\lib\SDLmain.lib"
".\Release\main.obj"
".\Release\Rectangle.obj"
".\Release\Vector2i.obj"
".\Release\Engine.obj"
".\Release\ComponentManager.obj"
".\Release\Visualisation.obj"
".\Release\Animation.obj"
".\Release\Texture.obj"
".\Release\Audio.obj"
".\Release\Sound.obj"
".\Release\UserInterfaceGP2X.obj"
".\Release\UserInterfaceWin.obj"
".\Release\Input.obj"
".\Release\InputGP2X.obj"
".\Release\InputWIN.obj"
".\Release\WorldModel.obj"
".\Release\WorldEntity.obj"
".\Release\EntityDecor.obj"
".\Release\EntityEnemy.obj"
".\Release\EntityExplosion.obj"
".\Release\EntityPlayer.obj"
".\Release\EntityProjectile.obj"
".\Release\ILogger.obj"
".\Release\LoggerConsole.obj"
".\Release\LoggerDebug.obj"
".\Release\LoggerMsgBox.obj"
".\Release\SceneManager.obj"
".\Release\QuadTreeLeaf.obj"
".\Release\QuadTreeNode.obj"
".\Release\ProjectileManager.obj"
".\Release\ProfilerGP2X.obj"
".\Release\ProfilerWin.obj"
".\Release\ExplosionManager.obj"
".\Release\FileManager.obj"
".\Release\PakFile.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000221882484.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000321882484.rsp" with contents
[
/outputresource:"..\release\Win32_SDL.exe;#1" /manifest
".\Release\Win32_SDL.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\RSP00000321882484.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\BAT00000421882484.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep"
]
Creating command line """c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Release\BAT00000421882484.bat"""
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