Build Log
  

Build started: Project: Win32_SDL, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003D37962892.rsp" with contents
[
/Od /I "c:\SDL-1.2.11\include" /I "../zlib" /D "_DEBUG" /D "_WIN" /FD /EHsc /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W4 /c /Zi /TP "..\Source\SceneManager.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003D37962892.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003E37962892.rsp" with contents
[
/OUT:"C:\Documents and Settings\g7105814\Desktop\Game\Debug\Win32_SDL.exe" /LIBPATH:"../zlib" /MANIFEST /MANIFESTFILE:"Debug\Win32_SDL.exe.intermediate.manifest" /DEBUG /PDB:"c:\Documents and Settings\g7105814\Desktop\Game\debug\Win32_SDL.pdb" /SUBSYSTEM:CONSOLE zlibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

"..\..\..\..\..\SDL-1.2.11\lib\SDL.lib"

"..\..\..\..\..\SDL-1.2.11\lib\SDLmain.lib"

".\Debug\main.obj"

".\Debug\Rectangle.obj"

".\Debug\Vector2i.obj"

".\Debug\Engine.obj"

".\Debug\ComponentManager.obj"

".\Debug\Visualisation.obj"

".\Debug\Animation.obj"

".\Debug\Texture.obj"

".\Debug\Audio.obj"

".\Debug\Sound.obj"

".\Debug\UserInterfaceGP2X.obj"

".\Debug\UserInterfaceWin.obj"

".\Debug\Input.obj"

".\Debug\InputGP2X.obj"

".\Debug\InputWIN.obj"

".\Debug\WorldModel.obj"

".\Debug\WorldEntity.obj"

".\Debug\EntityDecor.obj"

".\Debug\EntityEnemy.obj"

".\Debug\EntityExplosion.obj"

".\Debug\EntityPlayer.obj"

".\Debug\EntityProjectile.obj"

".\Debug\ILogger.obj"

".\Debug\LoggerConsole.obj"

".\Debug\LoggerDebug.obj"

".\Debug\LoggerMsgBox.obj"

".\Debug\SceneManager.obj"

".\Debug\Leaf.obj"

".\Debug\Node.obj"

".\Debug\ProjectileManager.obj"

".\Debug\ProfilerGP2X.obj"

".\Debug\ProfilerWin.obj"

".\Debug\ExplosionManager.obj"

".\Debug\FileManager.obj"

".\Debug\PakFile.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003E37962892.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003F37962892.rsp" with contents
[
/outputresource:"..\debug\Win32_SDL.exe;#1" /manifest

".\Debug\Win32_SDL.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\RSP00003F37962892.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\BAT00004037962892.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\BAT00004037962892.bat"""
Output Window
  
Compiling...
SceneManager.cpp
Linking...
LINK : C:\Documents and Settings\g7105814\Desktop\Game\Debug\Win32_SDL.exe not found or not built by the last incremental link; performing full link
MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
Embedding manifest...
Results
  
Build log was saved at "file://c:\Documents and Settings\g7105814\Desktop\Game\Win32_SDL\Debug\BuildLog.htm"
Win32_SDL - 0 error(s), 1 warning(s)