Version 1.0
Zune Minesweeper v1.0
Version 2.0
Zune Minesweeper v2.0
- Menus are now font-based.
- Best times are now saved.
- Preferences are now saved.
- The buttons used to flag and click tiles can be switched.
- Custom skins support added; 3 skins have been included and the skin can be chosen from the options menu.
- Auto-selection of a tile after a tile is clicked is slightly improved; it will no longer select a flagged tile. Note that this feature only occurs if you have "Revealed tiles can't be selected" enabled.
Version 2.1
Zune Minesweeper v2.1
- Adding a skin to the game no longer requires editing any code; one must simply add an xml file along with the skin's textures to the solution.
Version 2.2
Zune Minesweeper v2.2
- Holding down a direction on the Dpad will result in the tile select scrolling.
- The first clicked tile will never be a mine.
- If a revealed tile is clicked and it is touching the correct number of flags, every other space it is touching will be revealed.
- If the Zune has a touchpad, flicking one's finger from one side to the other will move the select as far as it can go in that direction.
Version 3.0
Zune Minesweeper v3.0
- Updated to run in the XNA Game Studio 3.0 Beta.
- Music support is now available through the Zune guide.
- Custom fonts were removed from the custom skins; all skins use the preloaded font now.
- Due to issues with the touchpad, the ability to move the select to the other side of the field by flicking has been removed.
- Locking the Zune while one is playing a Minesweeper game will pause the game.
Version 3.1
Zune Minesweeper v3.1
- Updated to run in the XNA Game Studio 3.0.
- Added provisional touch support.
- Added "Gray" skin by B.J. Miller.
- "Blue" by B.J. Miller is now the default skin.