Project license
The project is under Microsoft Public License (Ms-PL) at http://xhader.codeplex.com/license for more details.
Source code
The main goal to simplify things is that you use Shaders thru the installer. However, at this time I only can image one reason because of you will need to compile the code. It's because you'd like to reduce the size of the shader dll file. The Xhader projects
assumes that you want to have available all your shaders in the application, but the price of doing this is that the final size of you application will increase. This fact might not be important in desktop applications, but in Silverlight experience it might
affect the experience of the final product. Thus, if this is your case you can download the code and compile the shaders that you need.
You're more likely to need the following software for compiling this project:
Additional resources
You might face some issues or might want to perform some custom settings. If so, you're more likely to check some additional resources.
Silverlight Design time Extensibility
http://blogs.silverlight.net/blogs/justinangel/archive/2009/07/28/132766.aspx
Design Time Feature Implementation in Silverlight Toolkit
http://www.ningzhang.org/2008/12/28/design-time-feature-implementation-in-silverlight-toolkit/
How to write silverlight design Time
http://blog.ningzhang.org/2009/03/how-to-write-silverlight-design-time.html
Getting-started-with-silverlight-and-pixel-shader (my blog post)
http://hmadrigal.wordpress.com/2009/09/10/getting-started-with-silverlight-and-pixel-shader/
Getting-started-with-silverlight-and-pixel-shader-02 (my blog post)
http://hmadrigal.wordpress.com/2010/03/26/getting-started-with-silverlight-and-pixel-shader-02/