This is more of my current focus on development. More like a development blog then a true plan
Current Focus
- Xbox360 testing
- Animated mesh improvements
- integration of mercury particle effects
- doombuilder plugins to link with SobrietyEngine actor components in editor
- Ability to create a full scene (camera type, player, static geometry, actors) using doombuilder for UDMF wads
Required for alpha release
- Fully definable scenes with complex actors using doom builder and/or CFG files
- Full range of physics bodies, including ropes, chains, bridges
- extended path finding options, a*, decision trees
- dialog components
- Smarter scene rendering, scene graphs
- Sound system with more than just ability to play sounds
- Example game with several full game examples (platformer, static screen arcade game(space invaders like), board game)
- More components and events
- inventory system
- Lights and effect components
- shaders
- fully working Mesh animations
- XBox 360 build
- player service that does more than list active players
- GUI and HUD components