Initial Engine: Aliens Versus the Pit

This was from the initial creation of the game engine, written for dream build play 2009. The game support 4 player split screen and different game types. There was artistic help for this one.
AVPsmaller.jpg

All objects seen (level, bullets, crate, player, enemies) were created by scripted component settings, called 'Actor Templates', as seen below:
exampleAT.jpg

May 2011 Dev
This is from the current development branch of the test game. It is far uglier (no artists this time) but far more capable.
It shows a (terrible) grey 3D mesh i used for the background/physics body generation.
The grey tubes were supposed to be trees :(
The colored rectangles are physics bodies that move along path nodes (aka mario style platorms). Farseer physics debug data is being displayed.
All objects (player hit boxes, mesh, platforms, platform path node, physics, controls, animations, path following) are created and driven via avialable components.
uglyPlatformer.jpg