Sigma Epsilon

 

Sorry for the lack of updates, school has been kicking my butt these days. I have decided to change the name of the engine and do a massive refactor over thanksgiving weekend and I will post up the changes in a different location. Stay tuned.

News - Examples - How To's


SE is an XNA 4.0 based game framework that I'm building to help reinforce and self teach valuable techniques in game engine development. I also view this as a chance to give back to the awesome XNA community.

* I'm currently evaluating the design and I will weigh the pro's and cons of having as few assemblies as possible against abstracting out namespaces for a more modular design, expect drastic changes *

Take a look at the News section for the latest updates and future plans.

Some notable features include

Coming Soon

Future

I hope to use this in a few personal projects, such as voxel based landscape rendering and procedural planet generation. I guess a few games wouldn't hurt either :).