Examples
Currently there is one example project available that shows how some of the components work.
- Mandelbrot Viewer: This is a simple Mandelbrot set viewer that is GPU based. It uses the InputManager and VideoManager and showcases how these are typically used.
- Starter project: A starter template that'll let you get your own games running Sigma Engine faster and easier
Coming soon to the Examples list:
- ViewportManager Sample: example for XBOX that shows how to implement drop-in drop out splitscreen
- Voxel Terrain Explorer Sample: A simple voxel terrain sample that also shows how first person cameras can be implemented in the engine