TEAM “JUSTICE” – C#2 Teamwork
Nickname | Name | Check-In’s | Task |
Cvetan | Tsvetan Gerginski | 14 | Player |
smvalkov | Stanislav Valkov | 6 | GameControl |
stinger907 | Denis Kyashif | 18 | GameUI, Menu |
Todor.Yanev | Todor Yanev | 19 | ScoreSystem |
mitko0003 | Dimitar Trendafilov | 11 | MazeCell |
vodkatini | Svetoslav Georgiev | 2 | Documentation |
The purpose of the current project is to create a Console game, which in our case is the “Maze” game. Player enters in a labyrinth and the goal is to cross to the exit with as little moves as possible. The better pattern chosen, the better score.
https://tfs.codeplex.com/tfs/TFS12/Maze2D/urlThe code implementation of the game consists of:
- class GameUI – where is the “Main” method of the game, from which the rest of the game is loaded
- class GameControl – is the part of the program responsible for player’s track record.
- class MazeCell – generates and prints the labyrinth on the Console, where the player selects the path.
- class Menu – gives the initial options for the player, as like “New Game”, “Quit”, “Resume” or “High scores”
- class Player - is the part of the program responsible for player’s track movement
- class ScoreSystem – writes the score from the game and keeps all results in a text file, so you can get High Scores”