AppendComment.cs

This is an example on how to use the Bugzproxy.Bug.AppendComment method

using System;
using Bugzproxy;

class AppendCommentClass {
  static public int Main( string[] args ) {
    ////////////////////////////////////////////////////////////
    // Use common class to get all arguments
    SimpleAppArgs argParser 
      = new SimpleAppArgs( "AppendComment.exe", 
                           "Program to append a comment to a bug" );
    // If parsing fails, bail out
    if ( ! argParser.Parse( args ) ) { 
      return 1; 
    }
    Console.WriteLine( "Using server {0}:{1}/{2}", argParser.Host, argParser.Port, argParser.Path );
    Console.WriteLine( "Using username {0} and password {1}", argParser.User, argParser.Password );
   // Construct server, based on arguments, setup tracer if user set option
    Server server 
      = new Server( argParser.Host, argParser.Port, argParser.Path );
    if ( argParser.Trace ) { 
      server.TraceWriter = System.Console.Out; 
    }
    
    ////////////////////////////////////////////////////////////
    // Real program starts here

    // Note, appendcomment is supported by
    // landfill.bugzilla.org/bugzilla-tip as of jan 2008.

    // We probably need a login to append something.
    try {
      server.Login( argParser.User, argParser.Password, true );
      server.GetBug( 1 ).AppendComment( "Hello World! Comment appended via WebService API, using bugzproxy from http://oss.dbc.dk/bugzproxy",
                                        null, null );
    }
    catch (Exception e) {
      Console.WriteLine( "An exception occured. Try running with --trace? Exception follows");
      Console.WriteLine( e );
      return 1;
    }
    Console.WriteLine( "Appended comment!" );
    return 0;
  }
}

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